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  1. #181
    Yo, ni flowers
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    Cita Iniciado por 047-Alberto Ver Mensaje
    El diccionario para Piolo, que está escribiendo en arameo...
    Pues vale

    Siempre...

  2. #182
    Pluscuamperfecto eh ya!
    Registro
    28 may, 10
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    Juas! Lo siento jaja es que entre el sueño y el puto teclado del movil que es canijo jaja

    Cita Iniciado por 047-Alberto Ver Mensaje
    Pues sigo sin enterarme...
    Vamos a ver si de buena mañana entran y salen mejor las palabras.

    Yo quiero sacarle el 100% graficamente al FS, a mi que bajen los FPS no me importa porque estoy sacando en LEMD con todo a tope 50 fps, por lo que si me bajan da igual porque los tengo bloqueados a 30...

    saludos ya?

    Cita Iniciado por 047-Alberto Ver Mensaje
    Pues sigo sin enterarme...
    Vamos a ver si de buena mañana entran y salen mejor las palabras.

    Yo quiero sacarle el 100% graficamente al FS, a mi que bajen los FPS no me importa porque estoy sacando en LEMD con todo a tope 50 fps, por lo que si me bajan da igual porque los tengo bloqueados a 30...

    saludos ya?
    Última edición por Piolo; 24/01/2011 a las 08:19 Razón: Post duplicados unidos automáticamente

  3. #183

    Registro
    17 jun, 07
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    Cita Iniciado por Piolo Ver Mensaje
    Vamos a ver si de buena mañana entran y salen mejor las palabras.

    Yo quiero sacarle el 100% graficamente al FS, a mi que bajen los FPS no me importa porque estoy sacando en LEMD con todo a tope 50 fps, por lo que si me bajan da igual porque los tengo bloqueados a 30...

    saludos ya?
    Como ya dije, yo he puesto el perfil que puso McFly en la página 8 de este hilo.

  4. #184
    Pluscuamperfecto eh ya!
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    28 may, 10
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    Cita Iniciado por 047-Alberto Ver Mensaje
    Como ya dije, yo he puesto el perfil que puso McFly en la página 8 de este hilo.
    ok!!

    Sacado de los foros de Avsim

    LAST UPDATE: 1/21/2011

    Starting with 1.93, Nvidia Inspector added all the functionality that used to be present in nHancer and now includes a GUI for editing profiles - no more cryptic feature names!

    Get the latest version here:
    http://blog.orbmu2k....-inspector-tool
    (MAKE SURE YOU EXTRACT ALL THE FILES! The program needs more than just the exe, there's a file called CustomSettingNames_en-EN.xml that defines the names of all the different settings - if you're seeing cryptic feature names and hex values, you didn't put that file in the same folder as the exe.)

    Here are two possible ways to set it for FSX and FS9 - one uses the 8xS AA mode and the other uses 8xSQ, which looks better to me but comes with a higher performance cost on older cards - there's no visible performance hit with it on my GTX570 however. I've tried the higher 16xS mode, but the high degree of supersampling starts to blur and soften the image too much for my tastes.

    To make these settings - run Nvidia Inspector and click the icon to the right of the driver version (it looks like a wrench and screw driver in an X shape) - that will bring up the profile editor. Click in the Profiles dropdown box and type "MS" - this should make the FS9 and FSX profiles visible - click (you can't use the arrow+enter keys for some reason) the one you want and that will make it active for editing. The settings are the same for both FS9 and FSX - I'm only showing FSX here.

    Now - go through and change the settings that are in bold in the screenshots below - anything that is greyed out should be left at the default, which is inherited from the main global profile.

    Inside FSX, uncheck AA and set filtering to Trilinear. These in-game settings actually do not matter, but I've seen NickN bring up a decent point that if they're set this way it acts as a way to warn you if something isn't working right in the driver - for example, say you update your drivers and suddenly see blurry textures - that would tell you that the forced AF mode is no longer working because your profile got wiped or the driver is bugged etc. That's good advice that makes sense to me.

    8xS version:


    8xSQ version:


    Now...

    In the interest of furthering everyone's understanding of GPU technology and settings, here's the explanation of what Nvidia Inspector itself is and explanation for what you're doing with each of these settings:

    Nvidia Inspector:
    There's been some confusion over what Inspector (and any similar program like the old nHancer we used before the 2xx.xx drivers) actually does. Inspector is a front-end for editing the Nvidia driver's application profiles. Application profiles determine the video card image quality settings get applied when you run a particular game. The profiles are stored in a binary file that's usually edited using the Nvidia Control Panel's "Manage 3D settings" page, Program Settings tab. That's all Inspector is, an alternate way of editing that file - it does not make the video card do things it and the driver are not already capable of doing. It's not a "hack" or anything like that. What it does do however is allow access to some AA modes that Nvidia considers experimental because they don't always work with every possible game out there. The 8xS mode that works best for FS is one of these modes that isn't normally accessible in the Nvidia Control Panel.

    The other big reason to use a tool like Inspector is that Nvidia predefines the way certain programs act with respect to the card's options. For some reason they set the FS profiles to "Enhance only", which does not allow you to totally override what FS tries to do on its own as far as AA and AF settings. Inspector lets you clear those "flags" so that you can set whatever you want in the application profile and FS will get exactly those settings applied to it without any modification. Most modern games do not require this - they have settings in the game itself for all these options and you just leave the application profile set to "Use the 3D application setting" for everything.

    Antialiasing Section

    Antialiasing - Behavior Flags:
    By setting this to none, we are disabling Nvidia's predefined flags for FS that force it into "Enhance" mode that I mentioned above - you can see what the default is before you change it to None.

    Antialiasing - Mode:
    By setting this to override, we're telling the card to ignore anything FS itself is telling it to do and apply strictly what we have specified.

    Antialiasing - Setting:
    This is the full scene antialiasing (FSAA) mode. FSAA is what provides the main AA effect on all the terrain, buildings, the edges of the planes etc. These particular "combined" modes that work best in FSX are a combination of a multisample FSAA algorithm and a low-level supersampling FSAA algorithm. Multisampling and supersampling are two different ways of doing FSAA.

    Multisampling AA works by looking at the edges of polygons and the surrounding color pixels. It adjusts those colors at the pixel level to smooth the jagged lines. It's very fast to the point of being "free" in terms of performance on modern video cards, but it has a couple of drawbacks, most importantly that it doesn't AA inside polygons or on alpha-test textures.

    Supersampling AA works in an entirely different way - it actually renders the scene internally at a higher resolution than the monitor is displaying and uses that image to create the AA "map". Supersampling is very hard on performance at higher settings - for example to run at true 4x4 supersampling AA on a 1920x1200 monitor requires the video card to actually render every frame internally at 7680x4800. That's a huge amount of data and even the top of the line cards today will choke on it. That's why the combined mode is there - it gets you close to the image quality that pure supersampling offers, but without the massive performance hit. 8xS is a 4x multisampling AA combined with a 1x2 supersampling AA (this means only the vertical component of the screen is rendered at twice the resolution internally.) 8xSQ is a 2x multisampling AA combined with a 2x2 supersampling AA. It has a bigger hit on performance because it's using true 2x supersampling in both dimensions of the image. I would not use this unless you have a late model video card.

    Antialiasing - Transparency: (there are two settings - Multisampling and Supersampling)
    Transparency AA on Nvidia cards can be one of two types - multisampling or supersampling, just like FSAA. Transparency AA singles out objects like trees and power poles that can't normally be antialiased by FSAA methods. FSAA works on the edges of polygons, but objects like trees in FSX are actually a larger invisible box - the shape of the leaves/needles on the trees are a texture that is placed onto that invisible polygon. (These are also called "alpha test textures" technically) TSAA modes are able to AA those textures, the driver figures out where they are and performs something akin to what FSAA does, but ONLY on the objects that use transparency textures. Supersample TSAA is higher quality than multisample TSAA, just as it is with the full scene versions.

    You have to choose one or the other, you can't have both multisampling and supersample TSAA active at the same time. I'm not sure why the author of Inspector has it as two separate settings. It's totally normal though for the Transparency Multisampling setting in Inspector to be disabled when you have a supersample mode selected.

    I've actually had the TSAA setting slightly wrong here in the past. The card actually cannot do a higher level of TSAA than what the base FSAA level is set to - in this two examples above, it's limited to 4X with 8xS FSAA because that's the base FSAA mode in 8xS. (8xS is not true "8X" anything, so 4X is the max TSAA that will work with it) 8xSQ is limited to 2x TSAA because 2x multisampling is the base AA level in it.

    It is a combination of this setting and the supersampling component of the FSAA setting that massively reduce the shimmering in the trees, power lines and another other similar objects in the sim.

    Texture Filtering section

    Anisotropic filtering mode:
    All we're doing here is putting the driver into the mode that lets us set this manually instead of letting FS set it itself.

    Anisotropic filtering setting:
    This is setting the actual level of anisotropic filtering (AF). AF is an effect that blends texture mipmaps into the distance while correcting for angle and perspective. A texture in a 3D game engine contains bunch of different resolutions called "mipmaps" - this cuts down on memory usage and processing work for the card because distant textures that shouldn't have much detail to them anyway can be drawn with the lower resolution mipmaps. Close up they'll be the full high resolution mipmap. AF blends the transition points between these mipmaps in an extremely smooth and convincing way. It should never be set to anything other than 16x in any game on a modern GPU. This operation is "free" like multisample AA is on cards today.

    Here are examples of the same scene in FSX that demonstrate the huge difference AF makes:

    Trilinear filtering (not AF):


    16x AF:

    The difference there should be immediately apparent.

    Texture filtering - Negative LOD Bias:
    This setting prevents the FS engine from moving the mipmap transition points further into the distance. It does this in an attempt to sharpen the textures, but that creates massive texture aliasing (aka texture "crawl"). Anisotropic filtering does not need negatively biased mipmap transition points, in fact it's designed to work without them and not create aliasing. This setting should basically always be on in any game when you're using AF.

    Texture filtering - Quality:
    The Nvidia driver has various optimizations it does to the texture filtering process to speed it up. At the "High Performance" setting, all these optimizations are active and you trade image quality slightly for performance. At the other end, "High Quality", all of those optimizations are disabled and a slight amount of performance is traded for the best possible image quality. This is very very slight, I see no noticeable difference in performance between the settings, but High Quality does cut down on the texture shimmering slightly vs. the others.

    Common section:

    Power management mode:
    This stops the card from underclocking itself when it feels the load isn't enough to warrant the maximum clock speed. It just makes sense to me to have it going full speed while I'm flying. There's probably no harm in leaving this at Adaptive, but I'd rather be safe knowing all the card's power is instantly available.

    That's the gist of it all - hopefully this gives you all a better understanding of what we're actually doing when we set up our video cards for FS.
    Última edición por Piolo; 24/01/2011 a las 09:04 Razón: Post duplicados unidos automáticamente

  5. #185
    Usuario Foroaviones
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    03 ene, 11
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    La web está caída y por ahí no encuentro la versión de 64 bits.

    Alguien podría hacer una buena obra de caridad y subirme si aún conserva la última de 64 bits para win7


    gracias de antemano

  6. #186
    Pluscuamperfecto eh ya!
    Registro
    28 may, 10
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    espera voy a buscarte el instalador y te lo subo a megaupload

    EDITO: no lo encuentro entre toda la mierda que tengo... LO SIENTO
    Última edición por Piolo; 13/03/2011 a las 14:30

  7. #187
    Usuario Foroaviones
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    Vaya... muchas gracias de todas formas

    salu2

  8. #188
    Usuario Foroaviones
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    01 jun, 09
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    1,029
    Aquí te lo he subido:

    MEGAUPLOAD - The leading online storage and file delivery service

    Dime si te funciona.

  9. #189
    Usuario Foroaviones
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    03 ene, 11
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    edito: funciona correctamente!!
    que pasada de programa!!

    Mil gracias!
    Última edición por curi; 13/03/2011 a las 16:58

  10. #190
    Aero-Trastorno-Obsesivo
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    04 mar, 11
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    GCXO
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    1,513
    Tengo una ASUS GTX 570 DCII y con esa configuración va como un misil el FS. Gracias por estas magníficas ayudas para tunear las graficas. Saludos y gracias de nuevo

 

 

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