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  1. #111
    Usuario Foroaviones
    Registro
    12 sep, 07
    Ubicación
    LEMD
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    1,518
    A mi cada día el IL2 y su mundo me sorprende mas y muy gratamente, no todo va a ser el FS ;-)
    Creador y desarrollador de VAM y SIM ACARS.
    http://virtualairlinesmanager.net
    http://simacars.net




  2. #112
    Usuario Foroaviones
    Registro
    03 sep, 08
    Mensajes
    70
    El Team Daidalos son los continuadores de la saga Il2 ya que Oleg esta centrado en otros productos, ellos son los que han hecho realidad un sueño que tenia que era el Savoia S.79. Toda la comunidad Sturmovikera esta esperando que pongan un poco de orden en todo el tema de las mods, ya que a veces la euforia hace sacar mods que no estan pulidas o terminadas,(caso del avion franken Fiat cr32)

    Estan magnificos tanto el Henschel como el Rs-5 Rasante, aunque solo el aleman sera volable, ademas se incorporan nuevas funciones en el creador de misiones. ver post:

    http://forum.1cpublishing.eu/showthread.php?t=12568

    en cuanto al Teamspeak es mandatorio para volar online con escuadron o sin.

    Saludos

  3. #113
    Usuario Foroaviones
    Registro
    04 ene, 10
    Ubicación
    Chiclana de la frontera (Cádiz)
    Mensajes
    26

    Airplane

    Cita Iniciado por Mikelius Ver Mensaje
    El Team Daidalos son los continuadores de la saga Il2 ya que Oleg esta centrado en otros productos, ellos son los que han hecho realidad un sueño que tenia que era el Savoia S.79. Toda la comunidad Sturmovikera esta esperando que pongan un poco de orden en todo el tema de las mods, ya que a veces la euforia hace sacar mods que no estan pulidas o terminadas,(caso del avion franken Fiat cr32)

    Estan magnificos tanto el Henschel como el Rs-5 Rasante, aunque solo el aleman sera volable, ademas se incorporan nuevas funciones en el creador de misiones. ver post:

    http://forum.1cpublishing.eu/showthread.php?t=12568

    en cuanto al Teamspeak es mandatorio para volar online con escuadron o sin.

    Saludos
    La direccion del Teamspeak donde podria encontarla Mikelius?

  4. #114
    Aerotrastornado
    Registro
    29 jun, 09
    Mensajes
    1,712
    google?

  5. #115
    Usuario Foroaviones
    Registro
    03 sep, 08
    Mensajes
    70
    hace poco instale el TS despues de una epoca sin volar, yo uso la version 2

    http://www.teamspeak.com/?page=downloads&archive=1

    tambien esta disponible la version 3, aunque creo que la version depende de la que tenga instalada el server, a ver si Tuckie que vuela mas nos dice que version es la mas usada a dia de hoy.

    de todas maneras si entras en el HyperLobby a partir de las 20h siempre habra alguien que te pueda aconsejar y tambien vas conociendo pilotos.

    Saludos

  6. #116
    Aerotrastorno medular
    Registro
    06 dic, 07
    Ubicación
    VNV, alineado con LEBL
    Mensajes
    5,177
    Buenas, sorry por la tardanza, ando demasiado corto de tiempo ya...




    La versión actual es la 4.09m. Según el server se usan mods o no.
    Requiere instalar Sobre el Il2 1946 primero el parche 4.08m y luego el 4.09m.




    Si se usan mods, el pack más empleado es el Ultrapack 2.0, bajable de aquí:
    http://ultrapack.il2war.com/index.ph...0a3dec7e7d327b
    (full download para el que no lo tenga)

    Los mods se activan o desactivan con un ejecutable que queda en la carpeta raíz de il2 tras la instalación del pack, es el JSGME.exe




    Efectivamente, como ha comentado Tomcat, el 4.10 está en ciernes, le tengo unas ganas a ese R-5 Rasante... es otro de los aviones rusos que operó aquí en la Guerra Civil Española hace 70 años!




    Sobre TS, hombre, uso algunos, pero ninguno es mío y por ello no debo postear en público los datos de aceso.

    Por norma general, tienen TS los principales escuadrones, como el Ala 13 o el E69, los Alas Rotas y aparte hay uno permamente de la Campus Party que usamos los sin TS propio. Si queréis acceder alguno, los datos del TS están en la web de cada entidad y podéis pedir permiso en sus foros.

    Aviadores Virtuales Asociados usa el de la Campus por ejemplo. Los jueves se hacen misiones cooperativas y los lunes carreras. En ambos casos a las 22:00.

    Para Il2 también está el de la Danger Zone, público desde su web:
    http://dangerzone.escuadronbo2.com




    Pero para entrar a volar una Danger hay que estar al loro en el Team Mission Room del Hyperlobby, y sobretodo saber que no estás solo. Lo peor que le puede pasar un novato es arrancar motor al salir en pista en una danger, dar gas sin mirar adelante, y hacer estallar al avión de enfrente, porque no olvidemos, la DZ se lanza como misión cooperativa y en las Coop los aviones aparecen en pista en hilera.

    Para evitar semejante accidente tonto, bsta con meter freno, pisar un pedal y aplicar un poco de gas. Eso activa la frenada diferencial, y cuando el morro se ha desviado un poco del eje de la pista podremos mirar hacia adelante para esperar el turno de despegue.

    Como ejemplos varios de la DZ, ahí queda una lista de reproducción de vídeos con 25 misiones en dicha competición y algunas compilaciones temáticas:

    http://www.youtube.com/view_play_lis...602151F27419E2
    Última edición por TUCKIE_JG52; 21/01/2010 a las 21:27

  7. #117
    Usuario Foroaviones
    Registro
    04 ene, 10
    Ubicación
    Chiclana de la frontera (Cádiz)
    Mensajes
    26

    Airplane

    Muchas gracias Tuckie por la informacion. Ya e visto un par de videos en tu perfil de la DZ y la verdad que parecen intensas y me gustaria volar en alguna, pero aun ando un poco verde y ajustando Joystick y no quiero molestar.

    En cuanto a TS ya me informare en algun escuadron para volar en compañia

    Saludos y gracias por la ayuda.

  8. #118
    Usuario Foroaviones
    Registro
    03 sep, 08
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    70
    Noticias frescas del team Daidalos y el proximo parche 4.10!!

    en el ultimo update han anunciado como volables el Cw-12 y el I-15 bis, tambien han anunciado un cambio magno en el tema de las radioayudas!

    Development Update - 2009-01-21

    Navigation improvements

    One thing that has been requested often is improved navigation. The whole art of navigation in it's all forms is very complicated subject, but radio navigation is one small part that we decided to concentrate on. Currently the balance between playability and realism is such that the waypoints in mission act as sort of radio beacons and repeater compass has a needle that points towards the "beacons". This obviously has two issues. The "virtual beacons" can be located in too favorable and unrealistic positions such as middle of ocean or deep within enemy territory. Also most of the repeater compasses work like radio compasses which they didn't do in real life. Programmable waypoints for aircraft would be post-WW2 technology.

    Here's Team Daidalos' solution for this matter:

    Non-directional beacon object (NDB):
    New stationary radio beacon object that can be placed on map. If any of these are present on map, all navigation instruments work only with beacons and not with waypoints anymore. waypoints are still there as usual (for AI), but they are just abstract points on map and compasses don't know anything about these. Old missions work as usual, since they don't have the new beacon objects.

    Each beacon is given an unique two letter ID and also the friendly beacon icons & IDs are always visible in map, since their positions are known. Pilot will have two new keys. Next Beacon & Prev Beacon. These are used to tune radio to selected beacon frequency (based on ID). Beacon will broadcast it's ID as Morse code once in minute so pilot can hear if he is tuned to correct beacon. Also pilot can hear a static (chirring) background noise when beacon is transmitting constantly, but there is no modulated signal. Cone of silence is also included, so pilot knows when he has flown directly over the beacon.

    Meacon object (masking beacon):
    Meacons were trick to render beacons less usable for the enemy. Meacon basically captures enemy beacon signal and re-radiates the same signal from different location. Therefore confusing the enemy trying to use it's own beacons for navigating. This is a stationary object like the NDB.

    ZB/YE "Hayrake" directional beacon:
    The ZB/YE system that allied used was one way of finding a way back home to own aircraft carrier. ZB beign the receiver in plane and YE the rotating directional beacon installed to allied aircraft carriers. This device broadcast a different letter of the (Morse code) alphabet every thirty degrees as it rotated. These letters could be picked up by the ZB receiver in a plane as it moved into the radio signal range. From the letter heard the pilot could determine a bearing to the ship. In the corner of each pilot's plotting board was a compass rose. When preparing flight data before starting a mission, the pilot filled in each slice of the pie with letters designated for the YE that day.

    In game this works as following way. Root of the orders menu (tab) includes details of all friendly "hayrake" carriers. For example

    Lexington CV2 ID: FC Code: EWQ / KPT / VXZ / ADJ

    Pilot will use again the Next Beacon & Prev Beacon keys to tune the radio to certain frequency (based on ID). If player would tune his radio to listen this CV2, he would hear Morse code about twice in a minute as the carrier's "hayrake" antenna rotates at 2 RPM and sending the signal. Code after the carrier name is the Morse code pattern that the YE sends to different directions. Each letter in code represents 30 dec segment starting from 0 dec. For example carrier transmits K to 90-120 dec. So pilot hears K (dash dot dash), the carrier is at bearing 270-300. Code is randomly generated, but still same for all online players.

    IJN carriers have normal NDBs, since Zeros & Val have fixed D/F-loops and homing indicators. Acccording to our current knowledge, Axis didn't have similar system in use.

    YG shore based "Hayrake":
    YG was simplified version of the YE which was used on land. This is a stationary ground object like the NDB that can be placed on ground and is always visible in map with ID. Functionality is same as with YE, except the code is fixed and same for all beacons. Carrier's YE code was changed daily in order to protect the carrier in case enemy would have found out the code.

    Lorenz blind landing beacon:
    This is similar stationary object like the NDB beacon. It must be placed certain way at airports in order to work correctly. Again pilot user the Next Beacon & Prev Beacon keys to tune to correct frequency. Aircrafts approaching the runway in dark or bad weather would tune their radios to the broadcast frequency and listen for the signal. If they heard a series of dots, they knew they were off the runway centerline to the left (the dot-sector) and had to turn to the right to line up with the runway. If they were off to the right, they would hear a series of dashes instead (the dash-sector), and turned left. Key to the easy operation of the system was an area in the middle where the two signals overlapped, where the dots of the one signal "filled in" the dashes of the other, resulting in a steady tone known as the equi-signal. By adjusting their path until they heard the equi-signal, the pilot could align their aircraft with the runway for landing.

    Two small marker beacons were also used with Lorenz, one 300 m off the end of runway, the HEZ, and another 3 km away, the VEZ, modulated at 1700 and 700 Hz, respectively. These signals were broadcast directly upward, and would be heard briefly as the aircraft flew over them. To approach the runway, the aircraft would fly to a published altitude and then use the main directional signals to line up with the runway and started flying toward it. When they flew over the VEZ they would start descending on a standard glide slope, continuing to land or abort at the HEZ depending on whether or not they could see the runway.

    Many Luftwaffe planes have a combined blind landing & homing gauge AFN-1 or AFN-2 to show a visual indication of the Lorenz beam & markers. There are made fully functional with Lorenz blind landing beacon.

    Realistic navigation instruments difficulty option:
    Currently there are several navigational instruments in game which give too much information for player. For example the standard Luftwaffe & US repeater compasses work like radio compass. Pointing towards next waypoint or NDB. In real life these instruments didn't have any D/F (direction finding) ability. In order to have this, the plane needs a D/F-loop antenna.

    Team Daidalos added a new difficulty option to enable more realistic navigation instruments. This is what happens when it's turned on:

    -All repeater compasses stop working as radio compass.

    -Manually heading indicators in repeater compasses are adjustable with two new keys. In LW compass this is the circular compass rose while the plane icon indicates magnetic heading. In US compass this is the fork like heading indicator which previously was pointing to waypoint.

    -AFN-1 & AFN-2 gauges in Luftwaffe planes are operational in their homing mode indicating when plane if flying towards/away from beacon. The limitation of fixed D/F-loop antenna is included, so that it only measures signal strength, but cannot know it plane is flying straight towards beacon or away from it. Also AFN range needle is working. Some level of radio signal attenuation is modelled, so that the signal gets weaker/stronger based on distance, alt, sun and landmasses between transmitter & receiver.

    -Similar gauges in other planes are working also as expected.

    -In Russian planes these instruments are disabled IF the plane doesn't have D/F-loop. Acccording to our current knowledge, many russian fighters had an option to install direction finding eqipment, but they didn't have these installed.

    -Planes that have a real radio compass (rotating D/F-loop), such as B-25, Bf-110, Ju-88, Beaufighter, etc. have their radio compass working as expected. Indicating relative bearing to selected NDB.

    BORKED

    Para flipar!!

    link para ir chequeando cada semana:
    http://forum.1cpublishing.eu/showthread.php?t=12568

    Saludos!!
    Última edición por Mikelius; 23/01/2010 a las 11:43

  9. #119
    ...V1......Vr.....V2...
    Registro
    28 jun, 07
    Ubicación
    Bokeronland (LEMG)
    Mensajes
    2,538
    .........felicidades por el post Tuckie, una duda, tengo IL2 FB+PF+ACE, ¿que necesitaría para ponerme al día?

    Gracias.
    FSX SP2 + FS Global 2010 + FTX Global + REX Essentials Plus Overdrive + ASE flying in
    Intel Core i7-4770K @ 3,50 GHz (+Cooler Master Hyper 412S) / ASUS Z87-A / 8 Gb (2x4) G.Skill DDR3-2133 DDR3 SDRAM / GIGABYTE GTX960 WF2 4GB/ Samsung SSD 840 EVO 250GB (W10 x64) / HD WD RAPTOR 150 GB 10000 RPM (FSX)


    «...the airport runway is the most important main street in any town»

  10. #120
    Usuario Foroaviones
    Registro
    04 ene, 10
    Ubicación
    Chiclana de la frontera (Cádiz)
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    26
    Actualizarlo a la 4.08, luego a la 4.09 y el Hyperlobby para jugar en linea

    luego te vas informando sobre escuadrones para volar en campañas dinamicas, misiones cooperativos y demas... Pero de momento vuela y hazte a los mandos de los aviones y todo llegara a su tiempo..

 

 

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