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  1. #921
    Usuario Foroaviones
    16 jul, 17

  2. #922
    Usuario Foroaviones
    16 jul, 17

  3. #923
    Usuario Foroaviones
    12 sep, 07
    Cita Iniciado por anlumar Ver Mensaje
    Sí, este es mi PC actualmente. En configuración Ultra y la gráfica OC a 1525 Gz. en KJFK, Manhattan y alrededores, KLAX y KSEA entre 15 y 20 fps. En conf. Alta a 25-30 fps. En media entre 40 y 60 fps.
    Esos FPS que comentas en que situación son? Vista en cabina, vista externa? Un airliner? Un GA? Que tipo de meteo?
    Al final supongo que los FPS varían según lo mencionado arriba, no?

    Enviado desde mi POCOPHONE F1 mediante Tapatalk
    Creador y desarrollador de VAM y SIM ACARS.

  4. #924
    Usuario Foroaviones
    07 ago, 09
    Cita Iniciado por farma-air Ver Mensaje
    Esos FPS que comentas en que situación son? Vista en cabina, vista externa? Un airliner? Un GA? Que tipo de meteo?
    Al final supongo que los FPS varían según lo mencionado arriba, no?

    Enviado desde mi POCOPHONE F1 mediante Tapatalk
    Cessna 152 vista de cabina. En vista externa la variación puede ser de más o menos 2 fps.
    Saludos. Ángel

    Intel Core i7 4790K 4.0 GHz @ 4.6 GHz - GIGABYTE GeForce GTX970 G1 GAMING OC-4GB - MSI Z97GAMING 5 - G.Skill F3-12800CL7D-(4x4)16 GBXM Ripjaws X - Crucial MX100 256GB SATA3 - Seagate SSHD 2TB SATA III - Barracuda 7200.14 1TB SATA3 - Cryorig R1 Universal - FSP RAIDER-650 80+ SILVER - Zalman Z11 NEO USB 3.0 - NOX Coolfan 120 LED AZUL - Cooler Master Devastator Teclado+Ratón - BENQ GW2265HM 21.5" LED DVI/HDMI. .

  5. #925
    Usuario Foroaviones
    08 may, 11
    Dejo esto por aquí

    Última edición por yaago; 30/07/2020 a las 19:16 Razón: Se agregaron dos imágenes
    MSFS & P3D v5 HF2 - Intel i7 9700KF 3.6 GHz - ID-Cooling Auraflow X 240 - Gigabyte Z390 Aorus Pro Wifi - Gigabyte RTX 2070Super - 32GB RAM DDR4 GSkill Ripjaws V 3000MHz - CoolerMaster MW 700W 80+White - Gigabyte SSD 120GB - WD Blue 1TB - Corsair Carbide 270R. Saitek X55 RHINO H.O.T.A.S + Logitech Pro Flight Rudder Pedals

    - Cessna 150/152/Tecnam P2002 Sierra

  6. #926
    Last of Time Lords
    30 ago, 12
    En un lugar en el que no querría vivir
    Me acaba de llegar correo de Microsoft. También hay pre-order en Steam.

    Minhas assas me levam
    Lástima que ella no pueda vivir pero, ¿quien vive?

  7. #927
    Usuario Foroaviones
    01 nov, 13
    Cita Iniciado por yaago Ver Mensaje
    Dejo esto por aquí
    Cuando tito RR nos deje subire fotos, lo unico que puedo decir es que las dimenciones que cobra este avion en el nuevo MSFS esas foitos no le hacen justicia, el entorno grafico del MSFS le da una vida increible a los aviones de P3D, mismamente tengo la Cesna 310 y el 737 200 de milviz en mi MSFS y es el mismo jodido avion y texturas, pero el aspecto visual se merienda a P3D y XPlane en todo.
    dios vendito, ya vereis cuando voleis el bicho, el 737 se las trae.
    Última edición por A40-DD; 30/07/2020 a las 19:33

  8. #928
    Usuario Foroaviones
    01 nov, 13
    definitivamente este comunicado de RR se debe leer, este tio a aprendido una dura leccion y lo asume con humildad y esto es algo que muchos deberan aplicarselo, me quedo con esta parte Lección aprendida. Diferente no significa necesariamente que esté mal.

    Note: We have some preview images of the new PMDG 737NG3 for MSFS that you can see here.

    Now that Microsoft has pulled the lid off of the impending release of Microsoft Flight Simulator (MSFS) I thought it might be interesting to a few of you if I offered a bit of perspective on the coming release.

    I am not going to dive into features, design elements or design decisions for a couple of reasons:

    There are plenty of news/info/review sites from where you can get that information. I’m not a reviewer… Never have been…
    What appeals to me (or conversely, what doesn’t appeal to me) is purely contextual within my role as a simmer and a developer and is probably largely irrelevant to most users.

    Instead, I want to give you a bit of perspective from my seat at the helm of PMDG, from the vantage point of my knowledge having interacted with and communicated with the Microsoft and Asobo teams for an extended period of time leading up to their initial release next month.

    Click image for larger version Name: PMDG_NG3_screenshot9.jpg Views: 0 Size: 688.2 KB ID: 75471

    In the Beginning: The book of Flight Simulation Genesis:
    (Yeah- I made another Genesis reference in a major forum post… And some of you thought I’d stopped… HA! )

    First a bit of history is in order: Most simmers in the marketplace today probably do not recall the early days of sim development. In the 1990-2006 period of simming, the sim ecosystem was in a constant state of flux. We received a “new” platform normally every 2.5 years and with that new platform would come a plethora of never-seen-before capabilities. Each platform would open the door a bit wider to developers for the creation of scenery and airplanes, and with every new platform a broad array of the addons we simmers had on our hard drives would suddenly become obsolete unless the developer decided to rebuild it for the new sim or gift his sources to the community for others to do the work. Many developers came and went as the complexity of simulation development grew seemingly exponentially with each new iteration.

    Then came along FSX which was arguably an ambitious project that fell victim to the aggressive demands of a marketing department who clearly didn’t care that the platform wasn’t ready to meet simmers’ expectations in the open marketplace. Upon release it was desperately poor in performance and required additional patching and upgrading to make it truly usable for the majority of simmers. This predated the era of digitally distributed patches for-the-most-part, and the transition period from FS2004 to FSX took about 18-24 months to truly take hold. It wasn’t until mid-to-late 2008 that PMDG’s market data showed customers beginning to adopt FSX as their go-to sim platform and we have long surmised that it was the 2008 generation of hardware that finally allowed FSX to show promise from a performance perspective.

    Shortly afterward, Microsoft announced the end of the franchise, and if you go dig through the Roman Ruins of the Old PMDG Forum over on planet Dagobah, you will likely find a few posts I made there in which I discussed openly that I felt their departure was a good thing for the community long-term. I will not pretend that I envisioned them returning, because I didn’t- but my sense back in the 2010-2012 arena was that Flight Simulation desperately needed an injection of ingenuity and needed to abandon the long, stale code trail of FSX that had it’s originated way back in the late 1980s. My hope, as voiced here over the last decade has been that we would see a developer bring forth a modern simulation engine that would allow for the sort of simming that supports PMDG customers. MS Flight and Dovetail Flight Sim both showed promise, but they were designed to be walled off in such a manner that they would have been dangerous to the long term survival of simming as a hobby- and thus were not sufficient for our customers. You will recall me being very vocal of my disapproval of their planned business model. Prepar3D is a good platform and serves as a strong reminder how far a platform can evolve with proper investment, but by all measures it still has a way to go before I would consider it to be the fully modern engine we have been hoping for all of these years, because it still has a long tail of stale code dating back to BAO and the very early days of sim development for the PC.

    New Kids on the Block:
    Yes… more taunting music references. ��

    Ignoring the simulation for a moment, it is important to understand just how big the development effort is to bring us a new simulation platform. In the past, it wasn’t uncommon to have a dozen or two coders working on previous iterations. This simply isn’t the case here. There are hundreds of developers working on this new simulation platform. The effort is enormous. But this didn’t happen because someone at Microsoft whistled a bunch of developers into a room, pointed at the sky and said “make us a sim.” Instead, there was a considered project to research what the current simulation ecosystem is, how we use it, what we buy, what we sell, how we develop for it and how we consume products within the ecosystem.

    After that study had been accomplished, the new platform was conceived to fill the perceived needs in a manner that would grow our ecosystem, rather than squashing it with overbearing requirements.

    The goal for this platform (unlike the abortive MS FLIGHT! and horrific Dovetail Flight Sim) has been to expand our marketplace beyond just the small community that we are. There are plusses and minuses to this which I will leave for others to dissect, but Microsoft is leveraging the enormous size of their entertainment customer base in an effort to increase exposure for the simming community in hopes that it will, over time, expand the size of our existing community. Bringing in new users is a great way to ensure the health of the development community, which in turn means greater innovation and a wider variety of products under increased levels of competition and better pricing.

    The economist in me is pleased by such things.

    In the time since we were first introduced to MSFS, we have had an opportunity to come to know the individuals behind the MSFS effort- and as PMDG prepares to turn 23 years old next week, I can say with certainty that I have never been more comfortable that the future of simming is in very good hands.

    The leadership behind MSFS understands what the simming community wants in a platform. They also understand the importance of the existing business relationships in the marketplace and the importance of growing the community and the market, vs. simply building a wall around it and demanding payments like a landlord.

    It has been my experience that the team at Microsoft/Asobo listen intently and in nearly all cases if they cannot answer “yes” to a request, they answer “we will try.” It is my impression that since opening their platform up to developers, they have had to alter the platform in ways they never imagined, but I have yet to hear anyone say “we asked them about _____ and they said no.”

    This is a completely different realm than what we have grown accustomed to as simmers and as developers. At PMDG we have had a few conversations with Microsoft/Asobo in which we expressed frustration at some missing piece of information, only to be asked: “Why didn’t you whistle as soon as you noticed it wasn’t working?”

    We aren’t used to having a developer on the other side of the platform that really does want to hear from us in real time. It is taking some getting used to- even after all this time.

    These are good problems to have.

    Turning Over Our Own Bowl of Milk:
    If you have ever raised a puppy, you will know that often the enthusiastic little buggers will dump their own milk out on the floor due to sheer excitement of seeing a new bowl of milk.

    In the sim community, we have been wistfully wishing for a modern platform for so long, that most of us can hardly contain our excitement that the wait is nearly over. Unfortunately, our community has a unique quirk in it’s personality that just has to be addressed honestly here. As much as we all enjoy our community and the friendships that come with it, there are some folks that are going to turn over our bowl of milk because it is just “what they do.”

    Brace yourself for this- and don’t fall into it.

    Simmers have always struggled to adapt to change, and I think watching MSFS roll out is going to be a master-class in change management.

    Why do I say this? Well, MSFS is different. And it will take some getting used to. Some users will leap right in, adapt to the new environment and delight in all that the sim has to offer. Others will get lost in decades of expectations about how things should work and will become frustrated by the newness and the change.

    For example there are design decisions that have been made in order to meet certain needs and comply with certain norms in the gaming community that some simmers may chafe at initially. Others my see cross compatibility with the Xbox platform and inaccurately conclude that this must mean MSFS is not a serious simming platform.

    When the platform was first presented to me I voiced some concerns about aspects of the menu system and flight creation process that I felt weren’t quite-right. “This is too Xbox-y” was my initial complaint. There were other complaints as well, such as menu artifacts that disrupted the view and all manner of other complaints. (Most of which got addressed in subsequent updates, I should add.) Over time, however- I came to the realization that many of the things that seemed “wrong” to me in the early versions should actually be described as “different.” Once I adapted to those differences, I stopped seeing them. In fact, for writing this post, I went back to find the email I sent to Microsoft/Asobo with my initial thoughts, and it was an interesting contrast to note that most of the items that leapt out to me in the beginning were still present in the sim, but I had become used to them now and they no longer felt “wrong.”

    Lesson learned. Different doesn’t necessarily mean wrong.

    My personal advice is to not get caught up in the “new vs. expectations” game. Don’t go into MSFS expecting it to be like FSX with a better graphics engine, because you will be disappointed if you do. This is an entirely new world simulation and with this new world we are all going to spend some time adapting to new ways of doing things. But don’t be afraid to voice your opinion to Microsoft in their forums once you have had a chance to use the sim.

    You will be surprised at how effectively they are listening to ideas and implementing changes.

    My View: Specifically
    Looking back over the history of simming, I don’t think any platform has ever released to market being fully ready to handle the sorts of things that PMDG customers do. I don’t think that is going to change with this release. MSFS is preparing their initial release of what is truly a world beating simulation platform and I think it is important to view it through a lens that recognizes a few key points:

    MSFS is providing to us is a world simulation into which we can insert some truly incredible simulations.
    Unlike previous generations, MSFS is a live, evolving platform that will remain under continual development.
    This is the platform that we will be using for the next 5-10 years. As such we are making a long-term investment in our development effort.
    Microsoft’s effort here is much larger than any of us can truly appreciate. This is a good thing for simming as a hobby.

    If there is one bit of gristle in our meal, it is this: The SDK/API that we need to bring our products into the sim is still a work in progress. It is growing rapidly with input from many developers and effort from Asobo, but at least for PMDG, our products won’t be ready when MSFS is ready. The PMDG 737NG3 will be our first release for MSFS, and we are not yet beginning to consider when it will release. It might be late 4Q20. It might be out as far as late 2Q21. It is very hard to tell at this juncture, but it will arrive.

    This means you will grab the new platform, dive in and fly the default airplanes around their new world simulation and play with the weather engine and the lighting and the incredibly diverse scenery pool. Most of us who are avid simmers will struggle a bit because default airplanes never quite live up to the high fidelity airplanes we really enjoy flying in our sim environments, but keeping them in proper perspective with what is coming from the existing developer community will allow you to see just how magnificent this platform is going to be as it grows and gains coverage from our fellow developers.

    While you do this, know that many many talented developers like PMDG, Aerosoft, TFDi, Quality Wings, Captain Sim, Orbx, FlightBeam, etc are going to need a bit of time to get fully established on the new platform. The platform isn’t fully ready for us at release, but the rate of change going on at Microsoft/Asobo is staggering, and the barriers are falling almost as quickly as small developers like PMDG can keep up. I really don’t see any negatives or down-side to the fact that the SDK/API aren’t quite ready. In fact, I think it should be a mark of pride to MS/Asobo that so much of it is working, given how much work they have on their plates prepping for market release.

    From PMDG’s perspective I think it will take a little time for us to fully realize the benefits of this new platform, and there may be struggles and challenges along the way. Never before have we had the full and unwavering support of a platform developer who routinely asks “what can we do to make this better?” and “what else do you need?” with sincerity. At times it is hard for us to remember that we can actually make requests and point out flaws without hurting the developer-developer relationship, and this is something that hasn’t really existed in our world up to now. It is refreshing.

    At PMDG we are looking at the long game. Microsoft and Asobo are about to bring to market a fully modern simulator that leverages the data driven world in order to create a magnificently beautiful simulation world in which all of us can exist and fly. This new platform is going to serve as an incredible platform upon which we can showcase our work over the next decade and we are extremely excited about the prospect.

    For the first time in nearly a quarter century of working in this marketplace, we can finally build and produce products using modern tools and modern techniques without worrying that our ambitions for realism and beauty will bring your simming experience to its knees. As I mentioned in my other announcement post, this does mean we have a significant amount of work ahead of us in order to rebuild/reinvigorate all of our product lines in order to capitalize on the sim. But we are excited to employ all of the new, modern tools to see where it takes us.

    Some Final Thoughts:
    I have been asked a few times “do you like the platform?” The answer is definitely yes. I don’t think it is quite ready for our products at release time, but this is changing literally by the day, and our own internal development is gaining speed.

    I have also been asked if I think users will like the new platform. I think that answer depends on the user. After an initial transition and learning period, I suspect users will become comfortable with the differences between old and new, and the initial knee knockers will fade into memory. What I can tell you with certainty, however, is that the platform is really well supported by a team that shares many of the values of our community of simmers, and this bodes very well for the future of our hobby, the future of the simming platform, and the future of the community.

    When it releases in a few weeks, I encourage you to buy it. I encourage you to dive in. Jump into one of the general aviation airplanes and go find your house. Fly over your neighborhood. Fly around famous landmarks. Do some sight-seeing in different parts of the world. Soak in the sight-seeing and the lighting and the weather conditions.

    I think you will agree that this is going to be a spectacular platform in which to fly airplanes like the ones we make for you.

    We have some very exciting times ahead, all of us. I couldn’t be happier.

  9. #929
    Usuario Foroaviones
    01 nov, 13
    Lista completa y versiones.

  10. #930
    Usuario Foroaviones
    16 jul, 17
    Menos mal que han arreglado a Adolpho



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